It’s no secret that the TRON project has recently been making a push dominate the world of blockchain. In this regard, it now appears as though the firm has zeroed-in on gaming as its so-called “trojan horse”.
For those of our readers who may not be aware of this development, it recently came to light that TRON is now poised to welcome its latest digital offering to the world later today— the $100 million TRON Arcade.
The video-game in question is HyperSnakes— which as the name suggests, is simply a blockchain iteration of the popular Slither.io game. It has been created and developed by MixMarvel studios and has been referred to as the world’s first “global, real-time multiplayer blockchain game” by a number of experts. What’s more is that the game is free-to-use for interested users — with the added benefit that they can still earn money for playing it.
Players are rewarded in the form of TRON’s native cryptocurrency TRX. Not only that, they don’t even need to possess a TRX wallet — nor do they need to deposit any funds (BTC, ETH,TRX) to start playing and earning tokens.
👀Get the full scoop on HyperSnakes and TRON Arcade 👀
Beta launches March 1st @ 5pm PST. Official release mid-March. Join the community for an invite: https://t.co/eDPYBZe9qD
Pre-register with TronLink for exclusive rewards: https://t.co/pNy3nV9Iluhttps://t.co/Tl5MpGQXPe
— TRON Foundation (@Tronfoundation) February 28, 2019
Could This Help Usher in a New Era of Gaming Globally?
In a recent interview with Tron’s VP of Business Operations ‘Roy Liu’, he spoke at length about HyperSnakes and how this offering could really change the way in which the gaming market functions.
On the subject, Liu was quoted as saying:
“The MixMarvel team has created a second-layer solution on top of the TRON blockchain that handles transactions before they are committed to the main chain. If a player doesn’t have a TRX wallet, they can log into the game with an email address or as a guest. The DApp will keep track of all the key information tied to the account funds, essentially just the participation rewards, if it’s a player new to crypto/blockchain.”
Additionally, he also added that TRON’s core-dev team was trying to make a concerted effort to “remove as many entry barriers for creators that currently exist within this domain”. In this regard, it is worth remembering that HyperSnakes has been built atop HTML5.
However, since the game is blockchain based, it cannot be used via a traditional Web2 browser.
Instead, customers need to make use of an extension, such as TronLink — that can help connect them to the TRON blockchain. This helps eliminate the need for customers to buy wallets, procure cryptocoins before they can start playing their favourite blockchain-based games.
In the case of HyperSnakes— users have the option to start playing immediately. What’s more is that, once a player has earned a few tokens, the game automatically instructs them on how to create a TRX wallet through TronLink and then xfer their earned alt-coins to that account.
“We believe this is the smoothest on-boarding process possible, where players can immediately get into the action and receive their first cryptocurrency in minutes,”
More About HyperSnakes
When we take a closer look at the game itself, we can see that HyperSnakes is essentially a follow up to last year’s HyperDragons — another MixMarvel creation that served as a digital collectibles game.
However, what was different with HyperDragons was that players still needed to “own crypto to purchase non-fungible tokens (NFTs) within the game”.
In that sense, with HyperSnakes, players are only required to make such decisions once they have started playing the game and have become accustomed to its “battle royale mechanics”.
From a gameplay perspective, we can see that HyperSnakes is essentially a replica of its Web2 predecessor ‘Slither.io’ — where users have to go against other digital serpents in an arena by racing against them and procuring glowing orbs. Additionally, HyperSnakes is also ‘provably fair’ since all of the game’s logs are directly recorded onto the blockchain.
On the subject of TRON expecting a massive following for its latest title, Liu went on record to say:
“This is the first game of its kind on the blockchain. We also expect [user-acquisition] campaigns following the official launch to infuse the community with more players from both crypto communities and mainstream gaming,”
Blockchain Gaming: The Final Frontier
As mentioned earlier, the TRON executive brass seems to be going all-in on blockchain gaming since it really wants to breakthrough to an all-new audience of mainstream digital consumers.
In Liu’s opinion, the global gaming community is one of the few circles that is most ready to adopt blockchain technology. Not only that, in his opinion, the world is only now waking up to the downsides of Web2-style centralization on platforms like Facebook or Google.
“The tension between the gaming community and industry stakeholders has existed for years. Integrating blockchain is an opportunity to establish a new paradigm. Players should be compensated for their time investment, rather than exploited. Every player that logs in and plays a couple of matches is contributing to a game’s growth. Blockchain games, like HyperSnakes, recognize this and make a conscious choice to reward their communities.”
Other Key Points Worth Noting
- Tron’s foreseeable market strategy is one that entails the widespread adoption of blockchain [and] crypto amongst its core customer base.
- Liu conceded that the concept of blockchain could still be quite difficult for younger users to wrap their heads around.
In closing out this piece, it is worth remembering that a few days back, China-based IOST released its native blockchain mainnet that aims to primarily target the blockchain gaming market in Eastern half of the world.
The venture is headed by 24 year old entrepreneur Jimmy Zhong, who has already been at the helm of two other multi-million dollar startups in the past. As per his plan of action, Zhing is looking to turn IOST into the the biggest blockchain gaming network in the world within the coming 4-8 months.
Last but not least, we need to understand that both TRON and IOST have a huge market clout in Asia (a region that also houses one of the biggest gaming industries in the world). Thus, it now remains to be seen how the future of these firms plays out within this economically potent region.